GTA IV
Grand Theft Auto 4
Publisher; Rockstar
Minimum System Requirements
OS: Windows XP/Vista
Processor: Intel Core 2 duo,1.8 ghz/AMD Athlon 64 X2 at 2.4 ghz
Memory: 1.5 GB
Hard Drive: 16 GB free
Video Memory: 256mb
Video Card: nVidia GeForce 7900/ ATi Radeon X1900
Sound Card: Direct X Compatible
DirectX: 9.0c
Keyboard
Mouse
DVD Rom Drive.
Recommended System Requirements
OS: Windows XP/Vista
Processor: Intel Core 2 QUAD, 2.4 ghz/ AMD Phenom X3, 2.1 ghz
Memory: 2GB
Hard Drive: 18GB
Video Memory: 512MB
Video Card: nVidia GeForce 8600/ ATi 3870
Sound Card: Direct X Compatible
DirectX: 9.0c or 10.0
Keyboard
Mouse
DVD Rom Drive.
Screenshots
New abilities in Niko's arsenal include scaling fences and walls
anywhere he can get a foothold, shimmying along ledges, and, most
importantly, taking cover behind objects. The ability to stick close to
walls, parked cars, and the like at the touch of a button makes GTAIV's
gunplay a huge improvement over that in previous games, and, in tandem
with the new targeting system, it also makes it a lot easier. Enemies
are rarely smart enough to get to you while you're in cover, and given
that you can lock your targeting reticle on to them even when they're
hidden, all you have to do is wait for them to poke their heads out and
then pick them off with a minimum of effort. Locking on to enemies
targets their torso by default, but you can use the right analog stick
to fine-tune your aim and kill them more quickly with a headshot or two.
Playing without using the lock-on feature make things more difficult,
but you’ll need to master the technique so that you can shoot blindly at
enemies from positions of cover when you dare not poke your own head
out to line up the shot.
Given the amount of trouble that you get into as you play through the story mode, it's inevitable that the police are going to get involved from time to time, even when their presence isn't a scripted feature of your mission. Liberty City's boys in blue are quick to respond when you get flagged with a wanted level of between one and six stars, but they're not nearly as tough to deal with as their counterparts in previous GTA games. They don't drive as quickly when pursuing you, they rarely bother to set up roadblocks, and you'll need to blow up practically an entire city block before the FIB (that's not a typo) show up. Furthermore, you're given an unfair advantage in the form of your GPS system; when you're not using it to plot a valid route to any waypoint of your choosing, it doubles as a kind of police scanner. Any time you have a brush with the law, the GPS shows you the exact locations of patrol cars and cops on foot in your area, and highlights the circular area (centered on your last known whereabouts) where they're concentrating their search. To escape, all you need to do is move outside the circle and then avoid being seen for 10 seconds or so, which is often best achieved by finding a safe spot and just sitting there. It's not a bad system in theory, but in practice it makes dodging the law a little too easy, especially when your wanted level is low and the search area is small.
When you're not running missions for criminals, taking part in street races, stealing cars to order, or randomly causing trouble, you'll find that there are plenty of opportunities to unwind in Liberty City. Some of these optional activities offer tangible rewards that can prove useful in missions later on, whereas others are just a fun way to kill time and take in more of GTAIV's superb humor. For example, you can watch television, listen to numerous different radio stations, check out some genuinely funny shows (including some big-name acts) at cabaret and comedy clubs, and use a computer to surf the in-game Internet.
Grand Theft Auto 4
Publisher; Rockstar
Minimum System Requirements
OS: Windows XP/Vista
Processor: Intel Core 2 duo,1.8 ghz/AMD Athlon 64 X2 at 2.4 ghz
Memory: 1.5 GB
Hard Drive: 16 GB free
Video Memory: 256mb
Video Card: nVidia GeForce 7900/ ATi Radeon X1900
Sound Card: Direct X Compatible
DirectX: 9.0c
Keyboard
Mouse
DVD Rom Drive.
Recommended System Requirements
OS: Windows XP/Vista
Processor: Intel Core 2 QUAD, 2.4 ghz/ AMD Phenom X3, 2.1 ghz
Memory: 2GB
Hard Drive: 18GB
Video Memory: 512MB
Video Card: nVidia GeForce 8600/ ATi 3870
Sound Card: Direct X Compatible
DirectX: 9.0c or 10.0
Keyboard
Mouse
DVD Rom Drive.
Screenshots
Review:
One of the many things that set GTAIV apart from its predecessors is
Liberty City, which is more convincing as a living, breathing urban
environment than anything that you've seen in a game before, and bears
little resemblance to its namesake in 2001's GTAIII. Liberty's diverse
population believably attempts to go about its daily business, seemingly
unaware that several criminal factions are at war in the city. Niko has
no such luck. He's compelled to start working for one of the factions
shortly after arriving, when he learns that his cousin Roman has some
potentially fatal gambling debts. Niko's military experience makes him a
useful freelancer for employers in the business of killing each other,
and though his reluctance to carry out their orders is often apparent,
he does whatever is asked of him in the hope that completing missions
for other people will ultimately give him the means to complete his own.
Actually, Niko doesn't have to do everything that is asked of him. On
several occasions as you play through his story, you'll be presented
with decisions that afford you the option of doing what you think is
right rather than blindly following instructions. You don't necessarily
have to kill a target if he or she promises to disappear, but you have
to weigh the risk of your employer finding out against the possibility
that the person whose life you spare might prove useful later in the
game, or even have work for you in the form of bonus missions. To say
anything more specific on this subject would be to risk spoiling one of
GTAIV's most interesting new features, but suffice it to say that every
decision you make has consequences, and you'll likely want to play
through the game at least twice to see how the alternatives unfold.
Grand Theft Auto IV's story mode can be beaten in less than 30 hours,
and there are so many optional activities and side missions to take part
in along the way that you can comfortably double that number if you're
in no hurry. The majority of the story missions task you with making
deliveries and/or killing people, and play out in much the same way as
those in previous games. With that said, most of the missions are a lot
easier this time around, partly because Niko is a more agile and
efficient killer than any of his predecessors, and partly because the
LCPD seemingly has better things to do than hunt down an illegal
immigrant who's gunning down undesirables all over the city. Some of the
more imaginative missions sprinkled throughout the story include a
kidnapping, a bank heist, and a job interview. The cinematic cutscenes
associated with story missions are superbly presented and are the
sequences in which the game's characters really shine. Without
exception, the characters you encounter benefit from great animation,
great voice work, and superbly expressive faces. They're not always so
impressive when they join you on a mission and refuse to do what they're
supposed to (for example, not following you on an escort mission, or
failing to negotiate a doorway). Nevertheless, these problems are few
and far between, and they're made less painful by the new "replay
mission" option that you're presented with whenever you fail.
Given the amount of trouble that you get into as you play through the story mode, it's inevitable that the police are going to get involved from time to time, even when their presence isn't a scripted feature of your mission. Liberty City's boys in blue are quick to respond when you get flagged with a wanted level of between one and six stars, but they're not nearly as tough to deal with as their counterparts in previous GTA games. They don't drive as quickly when pursuing you, they rarely bother to set up roadblocks, and you'll need to blow up practically an entire city block before the FIB (that's not a typo) show up. Furthermore, you're given an unfair advantage in the form of your GPS system; when you're not using it to plot a valid route to any waypoint of your choosing, it doubles as a kind of police scanner. Any time you have a brush with the law, the GPS shows you the exact locations of patrol cars and cops on foot in your area, and highlights the circular area (centered on your last known whereabouts) where they're concentrating their search. To escape, all you need to do is move outside the circle and then avoid being seen for 10 seconds or so, which is often best achieved by finding a safe spot and just sitting there. It's not a bad system in theory, but in practice it makes dodging the law a little too easy, especially when your wanted level is low and the search area is small.
When you're not running missions for criminals, taking part in street races, stealing cars to order, or randomly causing trouble, you'll find that there are plenty of opportunities to unwind in Liberty City. Some of these optional activities offer tangible rewards that can prove useful in missions later on, whereas others are just a fun way to kill time and take in more of GTAIV's superb humor. For example, you can watch television, listen to numerous different radio stations, check out some genuinely funny shows (including some big-name acts) at cabaret and comedy clubs, and use a computer to surf the in-game Internet.
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